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System ID: 78
Title: Three-dimensional computer animation : Between tradition and artistic innovation
Author: Verónica CAMACHO CAMACHO
Author 2:
Author 3:
Degree: PhD
Year: 2004
Pages:
University: UNIVERSITÉ PARIS 8 — VINCENNES SAINT-DENIS
Supervisor: Edmond COUCHOT
Semail:
Supervisor 2:
Language: French
Dept: Aesthetics, Sciences and Technologies of Arts
Copyright: Verónica CAMACHO CAMACHO
Lang_author: spanish, french and english
Url: coming soon
Email: veronica.camacho@laposte.net
Keywords: Three-dimensional computer animation, numerical technologies, simulation, cinema
Abstract: The three-dimensional computer animation is a complex and ambiguous technique resorting to innumerable models of digital simulation. From their technical vocation these images are able to simulate the near total of the traditional artistic techniques, while improving them, and much of artists used them in this direction. But these same techniques of simulation are also, at the same time, likely to propose to the artists new means able to change the conditions of artistic creation and to support the innovation. The assumption of this research rests on the idea that the digital simulation, particularly in the field of the three-dimensional computer animation, is at the same time able to enrich the already existing artistic practices and to reveal news of them. This mixed PhD thesis thus proposes to show the way in which these techniques imitate and innovate at the same time. The method employed rests on the observation and analyzes of a historical corpus of three-dimensional computer animated films.
Last update: Mar 15 2005